Grant

European Commission

Creative Innovation Lab

Objective: WARNING: BEFORE SUBMITTING, APPLICANTS ARE STRONGLY ADVISED TO CHECK THE RELEVANCE AND ELIGIBILITY OF THEIR APPLICATION WITH THEIR DOMESTIC CREATIVE EUROPE DESK (https://culture.ec.europa.eu/resources/creative-europe-desks) The Creative Innovation Lab support shall support the d...

You’ll go to ec.europa.eu to apply

Deadline
Closes 22 Apr 2027
Country
European Union
Regions
EU

About this opportunity

Objective: WARNING: BEFORE SUBMITTING, APPLICANTS ARE STRONGLY ADVISED TO CHECK THE RELEVANCE AND ELIGIBILITY OF THEIR APPLICATION WITH THEIR DOMESTIC CREATIVE EUROPE DESK (https://culture.ec.europa.eu/resources/creative-europe-desks) The Creative Innovation Lab support shall support the design, development and/or spread of innovative tools, models or solutions applicable in the audiovisual (compulsory) and at least one the following sectors: music, books or museums. The audiovisual sector covers all activities and companies related to the development, production, distribution, promotion and circulation of the following content: Feature films, animations and creative documentaries intended primarily for cinematic release; Fiction audiovisual works (one-off or series), animation (one-off or series) and creative documentaries (one-off or series) intended primarily for the purposes of television or digital platform exploitation; Interactive, non-linear fiction, animation or creative documentary projects (e.g. narrative virtual reality projects); Narrative video games and interactive narrative immersive experiences. In order to be considered narrative, the story must be told or shown throughout the whole game (in-game storytelling) or interactive immersive experience, and not only as an introduction or an ending. The objectives of the scheme is to encourage cooperation between the audiovisual sector and the music, book or museum sectors to accompany their environmental transition and/or to improve their competitiveness and/or the circulation, visibility, discoverability, availability, diversity and the audience of European content across borders. The support also aims to enable the European audiovisual sector and these three sectors (music, books and museums) to better adapt to the opportunities offered by the development of Artificial Intelligence. Expected results Improve the competitiveness of the European audiovisual and other cultural and creative sectors: transparency, data collection and the appropriate use of artificial intelligence/big data, adaptation to the challenges and opportunities driven by the ongoing changes in those sectors; Improve the adaptation of the European audiovisual and other cultural and creative sectors to the opportunities offered by the development of virtual worlds (also called metaverse(s)). Improve the production/financing and circulation of European audiovisual and cultural content in the digital age; Increase the visibility, discoverability, availability and diversity of European audiovisual and cultural content in the digital age; Increase the potential audience of European audiovisual and cultural content in the digital age. Accelerate the environmental transition of the European audiovisual, cultural and other creative sectors, in line with the priorities of the European Green Deal and the New European Bauhaus. Description of the activities to be funded Projects must focus on one (or several) of the below topics: Virtual Worlds as a new environment for the promotion of European content, audience renewal and competitiveness of European content industries; Innovative Business Tools for production, financing, distribution or promotion enabled or enhanced by new technology (AI, big data, blockchain, Virtual Worlds, NFT, etc.), in particular: Rights’ management and monetisation (including innovative bundled subscription offers to access diverse European cultural content from various existing European platforms), at the same time ensuring transparency and fair remuneration for creators and artists; Data collection and analysis, with particular emphasis on prediction for content creation and audience development (including innovative cross-sectoral tools to improve the quality of the subscriber service and a better valorisation of European content offered by European online platforms); “Greener” practices in order to lower the impact on the environment of the audiovisual and other cultural sectors... Source: EU Funding & Tenders Portal (CC BY 4.0).